[
  {
    "id": "_meta",
    "name": "宏伟岩廊",
    "author": "Ben and Jams",
    "bootlegger": [
      "本局使用廊塔守卫：玩家不知道自己的角色和阵营；实际死亡时，私下、准确告知其当前角色与阵营。被处决但未死亡不触发告知。",
      "设置阶段不传递盲抽袋；说书人随机抽取角色标记并按座位顺序直接放入魔典。",
      "角色发生变化的玩家只会得知‘你的角色发生了变化’，不会得知新角色或新阵营。",
      "炼金术士不会得知自己获得了哪一种爪牙能力。",
      "恶魔与爪牙不进行首夜互认，恶魔不获得三个伪装；疯子也不获得假爪牙、假伪装或恶魔身份确认。",
      "真正的恶魔不会得知谁是疯子，也不会得知疯子夜间选择了谁。",
      "说书人不预先提示目标限制；通常的非法选择会摇头要求重选。魔鬼代言人选择死亡玩家也要重选；只有连续两夜选择同一玩家时不提示，该晚选择静默失效。",
      "本桌普卡裁定：普卡失能时旧毒立即解除且不会在恢复后补杀；普卡延迟杀人时先令目标恢复健康再结算死亡触发，因此被普卡杀死的农夫会发动能力。",
      "数学家会得知疯子是否攻击了与真正恶魔不同的目标。",
      "邪恶玩家被麻脸巫婆变成食人魔后，不能因食人魔自身能力转为善良。"
    ],
    "firstNight": [
      "dusk",
      "philosopher",
      "lunatic",
      "lleech",
      "snakecharmer",
      "devilsadvocate",
      "harpy",
      "pukka",
      "chef",
      "empath",
      "butler",
      "seamstress",
      "noble",
      "ogre",
      "mathematician",
      "dawn"
    ],
    "otherNight": [
      "dusk",
      "philosopher",
      "pithag",
      "gambler",
      "snakecharmer",
      "monk",
      "devilsadvocate",
      "harpy",
      "lunatic",
      "lycanthrope",
      "princess",
      "imp",
      "pukka",
      "fanggu",
      "lleech",
      "farmer",
      "empath",
      "butler",
      "seamstress",
      "mathematician",
      "dawn"
    ]
  },
  "chef",
  "noble",
  "empath",
  "snakecharmer",
  "mathematician",
  "monk",
  "gambler",
  "lycanthrope",
  "seamstress",
  "philosopher",
  "princess",
  "alchemist",
  "farmer",
  "butler",
  "ogre",
  "lunatic",
  "puzzlemaster",
  "devilsadvocate",
  "harpy",
  "pithag",
  "goblin",
  "pukka",
  "imp",
  "fanggu",
  "lleech",
  "tor"
]
